
Assassin: Once per game, at night*, choose a player: they die, even if for some reason they could not.

Baron: There are extra Outsiders in play. [+2 Outsiders]

Boffin: The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Boomdandy: If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Cerenovus: Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

Devil's Advocate: Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Evil Twin: You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Fearmonger: Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

Goblin: If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Godfather: You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [โ1 or +1 Outsider]

Harpy: Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Marionette: You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Mastermind: If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Mezepheles: You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Organ Grinder: All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Pit-Hag: Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Poisoner: Each night, choose a player: they are poisoned tonight and tomorrow day.

Psychopath: Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Scarlet Woman: If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Spy: Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Summoner: You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

Vizier: All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Widow: On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.

Witch: Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

Wizard: Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

Xaan: On night X, all Townsfolk are poisoned until dusk. [X Outsiders]