SHOOTING FISH IN A BARREL
Campaign ID & Version ID: 2119
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Endless
  • End Value:
  • Max Townsfolk: 69
  • Max Outsider: 23
  • Max Minion: 27
  • Max Demon: 19
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: True
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Completed No
Game Results Good Wins: 0 (0.00%)
Evil Wins: 0 (0.00%)
Total Games 0
Campaign/Setup Notes this Campaign ends when there is 13 Townsfolk, 4 Outsiders, 4 minions, & 4 Demons or when the following rule can no longer be followed. directly after all players learning there characters, learn 1 character in play and 1 character not in play. then proceed with night one info. Note: yes a traveler that travels in mid game also gets this info. this is not supposed to effect characters that already learns, or is learned by another player, and is not effected by the drunk or poisoned effect. examples: in case i did not explain well enuf *~* 1. player A learns they are the grandmother. then learns the chef is in play and the pixie is not. then learns that the empath is there grandchild. 2. player B learns they are the chef. then learns the spy is in play and the knight is not. then learns a 1 and the nightwatchmen has piked them. 3. player C learns they are the spy. then learns the imp is in play and the magician is not. then dos not get to look at the grim bocos of a poppy grower.



Setup Created , Submitted