FLESH AND SEAT 7
Campaign ID & Version ID: 1859
Engine Version: 2
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In Person Game Links
Community Datasets
Townsfolk Remaining

65

Outsiders Remaining

22

Minions Remaining

23

Demons Remaining

19

Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 5
  • Max Demon: 3
  • Process Mode: Probabilistic
  • Script Growth Speed: Off
  • Script Truncate Speed: Off
  • Custom Datasets:
  • Like Surprises: True
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Character(s) on Script the Longest During Campaign

5 Games

noble shugenja innkeeper balloonist villageidiot dreamer fisherman farmer magician drunk saint damsel boomdandy baron imp pukka vigormortis

4 Games

washerwoman oracle ogre mezepheles

3 Games

seamstress pacifist boffin
Longest Still Alive Character(s)

5 Games

noble shugenja innkeeper balloonist villageidiot dreamer fisherman farmer magician drunk saint damsel boomdandy baron imp pukka vigormortis

4 Games

washerwoman ogre mezepheles

3 Games

pacifist
Eliminated Fastest

1 Game

librarian recluse harpy

2 Games

virgin mastermind scarletwoman

3 Games

seamstress boffin
Deadliest Game
Completed No
Game Results Good Wins: 0 (0.00%)
Evil Wins: 4 (100.00%)
Total Games 4
Campaign/Setup Notes Seat 7 remains empty. Its choices are arbitrary. Once per game, the storyteller may speak on its behalf. A Terrifying Whisper: The Seat may speak twice per game. Once privately and once publicly.



Game: 5 Created

8
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Flesh & Bone: Bounty Hunter, Godfather

New Arrivals: Oracle → Bounty Hunter, Mastermind → Godfather


Game: 4 Created , Submitted

18
(0)
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Flesh & Bone: Banshee, Organ Grinder

New Arrivals: Seamstress → Banshee, Boffin → Organ Grinder

Game 4 Notes

We had a doozy of a game, with a very scary setup for the evil team, who managed to navigate every trap correctly and didn't even use either of their evil abilities to win!

Emma was the Vigormortis, who got Mana, the Magician, and Sylvie, the Mastermind, as her potential minions. She almost outed to the Magician on day 1, but was saved by the timer. She then killed Mana the first night to see if he was a minion who kept his ability or not.
Liz was the Banshee who claimed Oracle and offered to do an information swap with Seat 7, but Seat 7 declined to speak with her after she claimed Seat 7's own role!
To make matters funnier, Sylvie, the minion, also claimed Oracle and held onto that bluff until the very end.
Seat 7 was the real Oracle, who saw that Mana was good and was put on the block on day 2 after Codex the Dreamer saw it as either the Oracle or the Imp. Seat 7 spoke and confirmed that Mana and Liz came and talked to it, then died.
Polo was the Fisherman who came for advice a little late and was therefore given 2 advices for the price of 1. One was already impossible to fulfill ("Keep Seat 7 alive"), but the second one, "try to get Liz killed in the night" confirmed Liz to them.
Codex the Dreamer got healthy and sober info the entire game, seeing Seat 7 as the Imp or Oracle, Mana as the Magician or Mez and Sylvie as the Mastermind or Farmer.
In the final day, with Sylvie, Liz and Emma alive, Seat 7 used its private conversation to ask who it should vote for, since both Liz and Sylvie had (or were still) double-claimed its role, and didn't trust anyone. It was inclined to vote for Sylvie and neither Polo nor Emma dissuaded it from doing so.
Despite Liz nominating the demon and having a very good read on the world, the good team couldn't muster enough votes. Sylvie was instead executed, resulting in...

EVIL WIN!

Bluffs were Innkeeper, Village Idiot and Farmer.

Oracle -> Bounty Hunter
Mastermind -> Godfather

Game: 3 Created , Submitted

25
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Flesh & Bone: Pacifist, Mastermind

New Arrivals: Virgin → Pacifist, Scarlet Woman → Mastermind

Game 3 Notes

Storytold by Liz.

from here on in, we're trying the official ballad optional rule of "A Terrifying Whisper: The Seat may speak twice per game. Once privately and once publicly."

- mana the boffin gave codex the pukka the pacifist ability. codex hit shadow the washerwoman with his night 1 poisoning, and i took the opportunity for shadow to confirm a pacifist between the demon and minion.
- day 1, shadow got himself on the block, so i decided to use the pacifist ability to save him; this had the effect of confirming him, but more importantly it prevented a night of no deaths, which would have activated pukka-poison alarm bells. codex became very trusted for most of the game!
- the next pukka poison was james, the solo village idiot, who had got a successful evil hit on mana, and then got his second poisoned ping as evil on seat 7.
- meanwhile, seat 7 the seamstress picked shadow (confirmed) and james (random), learning that they were both on the same team, and later shared this privately with shadow and mana.
- mana was executed the night james died, so kris the oracle, the third pukka poison, got two 0s in a row, making him paranoid that two evils remained alive.
- the final day, town seemed almost intent on killing polo, the shugenja with a sober ping immediately next to the demon, but then swung wildly to execute seat 7 instead. there was much worldbuilding around a pukka, but nobody followed that far enough back to realise that shadow's info was false!

EVIL WIN

Boffin -> Organ Grinder
Seamstress -> Banshee

Game: 2 Created , Submitted

19
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Flesh & Bone: Washerwoman, Ogre, Mezepheles

New Arrivals: Librarian → Washerwoman, Recluse → Ogre, Harpy → Mezepheles

Game 2 Notes

Storytold by Shadow.

- Seat 7 was the Scarlet Woman, who received a Damsel ping and was keeping an ear open for any info on the Damsel, knowing that it could use its once per game speaking rule to make a Damsel guess, though it would only happen if they had ironclad information on who the Damsel might be.
- Town did an excellent job on hiding Jaydn, the Damsel, who claimed Village Idiot the entire game, nominated a Virgin and didn't die, and survived to Final 3.
- Liz, the aforementioned Virgin, was not only nominated by an Outsider, but was also Pukka-Poisoned at the time of nomination, and was also executed that day, leading to a night of no deaths.
- The lack of deaths helped Radar, the Pukka, who was claiming Innkeeper. Radar also spoke to Seat 7 and gave it one of the bluffs, Shugenja, and told it to claim Shugenja pointing towards Jaydn and Oz, which Seat 7 did when put on the block later.
- Oz was a healthy and sober Village Idiot with good information, supported by Sylvie, the Ogre, who chose them Night 1.
- Mana was the drunk Village Idiot, who got himself executed in order to begin removing VI from the script.
- That left Emma, the Balloonist (who added the Ogre), who spoke to Seat 7 and told it that she suspected Liz of being the Drunk. This was very helpful in hiding Jayden's Damsel identity and resolving the Jaydn-Liz Virgin conflict. Emma, coincidentally, learned Jaydn and Liz as her pings, indicating to her they were not the same character type.
- Despite Seat 7 being put on the block, their declaration of Shugenja pointing at Jaydn and Oz, combined with near-unanimous voting and Mana's drunken read of them as good-aligned, spooked town into nominating and executing Oz instead.
- This resulted in a Final 3 of Jaydn, Radar and Seat 7. When Jaydn nominated and executed Seat 7, Radar declined to nominate, securing the win for Evil.

EVIL WIN

Virgin -> Pacifist
Scarlet Woman -> Mastermind
Village Idiot -> 2/3 eliminated

Game: 1 Created , Submitted

21
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Game 1 Notes

Storytold by Liz.

- seat 7 pulled the noble token, getting pings on sylvie the seamstress, kris the librarian and emma the recluse (who registered as evil)
- kris the librarian got a librarian 0 (the base number for this 10-player game), despite emma's presence - because she didnt register as an outsider! then found himself in a double claim with mana the harpy, who claimed to have seen emma and seat 7 as the damsel.
- sylvie the seamstress used her ability between mana and kris, ensuring that they were not an evil pair sewing discord, and confirming that they were on different teams.
- mana spent his harpying targeting sylvie pointing towards jaydn the oracle (who unfortunately died first) - sylvie broke madness, killing herself in town, confirming the presence of a harpy.
- ozzy the balloonist, meanwhile, got pings on jaydn, then emma, then radar, the imp.
- shadow the boffin gained the drunk ability, picking codex the farmer blindly, drunking him. radar, knowing this, killed him later, simulating a world where he was poisoned by the demon, as he couldn't pass his pitchfork onto anyone.
- shadow bluffed village idiot pointing suspicious towards seat 7, while radar spread misinfo with a risky dreamer bluff. the final 3 was shadow, radar and seat 7, but as seat 7 had already spoken to share its pings, the evil team won unnominated!

EVIL WIN

Librarian -> Washerwoman
Recluse -> Ogre
Harpy -> Mezepheles

Setup Created , Submitted