Seat 7 remains empty. Its choices are arbitrary. Once per game, the storyteller may speak on its behalf.
A Terrifying Whisper: The Seat may speak twice per game. Once privately and once publicly.
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- seat 7 pulled the noble token, getting pings on sylvie the seamstress, kris the librarian and emma the recluse (who registered as evil)
- kris the librarian got a librarian 0 (the base number for this 10-player game), despite emma's presence - because she didnt register as an outsider! then found himself in a double claim with mana the harpy, who claimed to have seen emma and seat 7 as the damsel.
- sylvie the seamstress used her ability between mana and kris, ensuring that they were not an evil pair sewing discord, and confirming that they were on different teams.
- mana spent his harpying targeting sylvie pointing towards jaydn the oracle (who unfortunately died first) - sylvie broke madness, killing herself in town, confirming the presence of a harpy.
- ozzy the balloonist, meanwhile, got pings on jaydn, then emma, then radar, the imp.
- shadow the boffin gained the drunk ability, picking codex the farmer blindly, drunking him. radar, knowing this, killed him later, simulating a world where he was poisoned by the demon, as he couldn't pass his pitchfork onto anyone.
- shadow bluffed village idiot pointing suspicious towards seat 7, while radar spread misinfo with a risky dreamer bluff. the final 3 was shadow, radar and seat 7, but as seat 7 had already spoken to share its pings, the evil team won unnominated!
EVIL WIN
Librarian -> Washerwoman
Recluse -> Ogre
Harpy -> Mezepheles