The rules below are a guideline to help you have the best possible experience with Flesh & Bone. They are only a guideline, feel free to customization and home brew on top of these rules. The App is provided as a platform to let you get the most out of your campaigns. If you have any feedback please come share it in our Discord Server. The decision of the Game Master running the campaign or Storyteller running the game is final.
If you have ended up in a situation after a game where a character was not eliminated and you are potentially about to play the same script twice in a row. STOP! If a rule below does not cover your situation then eliminate the character of the winning team that appears first on the script.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game end's due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
On Day 3 if Riot is in play, the dead may not be nominated.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
To support a true battle-royale of the forces of good and evil, the Living Script system needs a way to facilitate a validate character count when official characters start to become limited in supply. When either Townsfolk, Outsiders or Minions are below the desired script size, a typical script has 13 townsfolk, 4 outsiders, 4 minions, then the Generic characters of that category will be added to the script. Think of them as extra tokens to cover the missing number of official characters you would normally have in their place. These characters are never eliminated from a campaign. The rules for the characters are below:
Ability: If you die by execution: Tonight, choose an alive player, they learn you are the Townsfolk. [+? up to townsfolk count if required]
If the Townsfolk died due to execution they may point to a player. Wake that player, show the 'This character selected you' card and the Townsfolk token, then point to the Townsfolk player. The Townsfolk player needed to be sober and healthy when they were executed for this ability to work. It is recommended you add as many townsfolk to the game as required to reach a rules legal number of townsfolk for your game.
Ability: If you die by execution, 1 player might die at any time. You also have the Drunk's ability. [+? as required]
If the Generic Outsider dies due to execution and was sober/healthy at the time of their execution, mark another alive player with the Will Die reminder token. At any time, you may decide that the marked player dies. If this is during the day, immediately declare that the player has died. If this is during the night, mark the player with the DEAD reminder and wait until dawn to declare which players died during the night. (Do not say how.) is punishing for the good team as balance
Setup Add all non-generic outsider tokens to the bag or assign as a Demon bluff first. If you still require additional outsiders for the game then place any townsfolk characters into the bag as if you were setting them up as the Drunk. Mark those characters with the Outsider & Drunk reminder token.
Ability: On your 1st night, choose a player: they are poisoned. [+? up to minion player count if required]
On the first night the Generic Minion is in play, they choose a player. That player is poisoned until the Generic Minion dies or is removed from play. Unlike the Poisoner, the Generic Minion does not choose a new target each night.
When setting up a script with Generic Minion, add the non-generic minion tokens to the bag first. If you are still short of minion tokens for the number of minions required for the game then add Generic Minions.