If the Leviathan is in play, the Soldier is safe from all evil abilities.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
The Marionette does not learn that a Damsel is in play.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.