DUSK Dusk
kazali Kazali
MINION Minion Info
DEMON Demon Info
sailor Sailor
organgrinder Organ Grinder
fearmonger Fearmonger
investigator Investigator
empath Empath
grandmother Grandmother
dreamer Dreamer
steward Steward
knight Knight
villageidiot Village Idiot
chambermaid Chambermaid
DAWN Dawn

PERMANENT ACTIONS OF DEATH GAME 20 BY LEEBUR

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JINXES

cannibal juggler If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
kazali goon The Kazali can choose that the Goon player is one of their evil Minions.
riot monk If Riot is in play, the Monk-protected player is safe from all evil abilities.
riot grandmother If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.
fleshandbone_choirboy riot Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
fleshandbone_fabled fleshandbone_choirboy If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
fleshandbone_fabled villageidiot A Village Idiot must die to execution in three different games before it is eliminated.
fleshandbone_fabled klutz If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
DUSK Dusk
sailor Sailor
monk Monk
organgrinder Organ Grinder
fearmonger Fearmonger
kazali Kazali
assassin Assassin
tinker Tinker
grandmother Grandmother
empath Empath
dreamer Dreamer
juggler Juggler
villageidiot Village Idiot
chambermaid Chambermaid
DAWN Dawn