Dusk
Boffin
Alchemist
Poppy Grower
Minion Info
Demon Info
Preacher
Butler
Clockmaker
Balloonist
Cult Leader
Mathematician
Dawn
Vizier
THINGS CAN ONLY GET BETTER GAME 8 BY ALEJOFBLACK
JINXES
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
The Zealot might register as evil to Legion's ability.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
The Zealot might register as evil to the Vizier.
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
If the Demon has the Goon ability, they can’t turn good due to this ability.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
The Baron might only add 1 Outsider, not 2.
The Demon cannot have the Heretic ability.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
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Flesh and Bone
Dusk
Poppy Grower
Preacher
Lycanthrope
Legion
Zombuul
Shabaloth
Vigormortis
Balloonist
Cult Leader
Butler
Mathematician
Dawn