Dusk
Poppy Grower
Minion Info
Snitch
Lunatic
Demon Info
Marionette
Preacher
Lil' Monsta
Godfather
Pixie
Empath
Butler
Steward
Village Idiot
Ogre
High Priestess
Chambermaid
Dawn
Vizier
CHESAPEAKE CLOCKTOWER GAME 11 BY CHESAPEAKE CLOCKTOWER
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
The Vizier can die by execution if they are babysitting Lil' Monsta.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
A Village Idiot must die to execution in three different games before it is eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Poppy Grower
Preacher
Monk
Pit-Hag
Lunatic
Zombuul
No Dashii
Ojo
Lil' Monsta
Godfather
Gossip
Empath
Village Idiot
Butler
High Priestess
Chambermaid
Dawn