Dusk
Kazali
Boffin
Minion Info
Lunatic
Summoner
Demon Info
Sailor
Lil' Monsta
Minion
Fearmonger
Investigator
Grandmother
Dreamer
Shugenja
Chambermaid
Dawn
Leviathan
BIRMINGHAM (ETC.) CLOCKTOWER GAME 11 BY SCOTICUS
JINXES
If Leviathan is in play and the Grandchild dies by execution, evil wins.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
The Kazali can choose that the Goon player is one of their evil Minions.
If the Demon has the Goon ability, they can’t turn good due to this ability.
If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
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Flesh and Bone
Dusk
Sailor
Fearmonger
Summoner
Lunatic
No Dashii
Lil' Monsta
Kazali
Grandmother
Undertaker
Dreamer
Oracle
Juggler
Chambermaid
Dawn
Leviathan