CHESAPEAKE CLOCKTOWER GAME 10 BY CHESAPEAKE CLOCKTOWER
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
The Vizier can die by execution if they are babysitting Lil' Monsta.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Politician might register as evil to the Vizier.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
A Village Idiot must die to execution in three different games before it is eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.