Dusk
Magician
Minion Info
Snitch
Lunatic
Demon Info
Marionette
Preacher
Lil' Monsta
Harpy
Mezepheles
Pixie
Washerwoman
Empath
Butler
Dreamer
Village Idiot
Chambermaid
Dawn
Vizier
CHESAPEAKE CLOCKTOWER GAME 10 BY CHESAPEAKE CLOCKTOWER
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If the Vizier is babysitting Lil' Monsta, they die when executed.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Politician might register as evil to the Vizier.
If the Vizier loses their ability, they learn this, and cannot die during the day.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
A Village Idiot must die to execution in three different games before it is eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
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Zombuul
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Ojo
Lil' Monsta
Gossip
Empath
Dreamer
Village Idiot
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Chambermaid
Dawn