Dusk
Lord of Typhon
Kazali
Boffin
Philosopher
Alchemist
Poppy Grower
Minion Info
Snitch
Lunatic
Summoner
Demon Info
Sailor
Marionette
Lil' Monsta
Lleech
Xaan
Poisoner
Widow
Courtier
Snake Charmer
Organ Grinder
Devil's Advocate
Witch
Harpy
Mezepheles
Pukka
Pixie
Damsel
Fortune Teller
Dreamer
Seamstress
Knight
Noble
Balloonist
Shugenja
Village Idiot
Bounty Hunter
Spy
General
Mathematician
Dawn
Leviathan
Vizier
SHRINKING SCRIPT GAME 11 BY BOYPOWER2566
JINXES
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
The Vizier can die by execution if they are babysitting Lil' Monsta.
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
If the Spy is (or has been) in play, the Damsel is poisoned.
If the Alchemist has the Widow ability, they do not see the Grimoire.
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
If the Widow is (or has been) in play, the Damsel is poisoned.
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Summoner may choose a player to become the Pukka on the 2nd night.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
The Marionette does not learn that a Damsel is in play.
The Kazali can choose that the Goon player is one of their evil Minions.
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
If Riot is in play, the Monk-protected player is safe from all evil abilities.
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
The Politician might register as evil to the Vizier.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.
If the Demon has the Goon ability, they can’t turn good due to this ability.
The Demon cannot have the Politician ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Poppy Grower
Sailor
Xaan
Poisoner
Courtier
Innkeeper
Gambler
Acrobat
Snake Charmer
Monk
Organ Grinder
Devil's Advocate
Witch
Harpy
Mezepheles
Scarlet Woman
Summoner
Lunatic
Exorcist
Imp
Pukka
Shabaloth
Po
Fang Gu
No Dashii
Vortox
Lord of Typhon
Vigormortis
Ojo
Lleech
Lil' Monsta
Kazali
Assassin
Gossip
Hatter
Sweetheart
Banshee
Professor
Damsel
Moonchild
Ravenkeeper
Fortune Teller
Undertaker
Dreamer
Flowergirl
Seamstress
Juggler
Balloonist
Village Idiot
Bounty Hunter
Spy
General
Mathematician
Dawn
Leviathan