Dusk
Lord of Typhon
Philosopher
Minion Info
Summoner
Demon Info
Sailor
Preacher
Minion
Librarian
Empath
Grandmother
Village Idiot
Chambermaid
Dawn
Vizier
GAMERS GUIDE CAFE CAMPAIGN 1 GAME 17 BY EMOWOLF93
JINXES
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Zealot might register as evil to the Vizier.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
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Imp
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Banshee
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Empath
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Village Idiot
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Dawn