Dusk
Lord of Typhon
Kazali
Minion Info
Summoner
Demon Info
Lil' Monsta
Minion
Widow
Courtier
Evil Twin
Investigator
Empath
Fortune Teller
Grandmother
Clockmaker
Steward
Bounty Hunter
Ogre
Dawn
Leviathan
TESTINGFORKIDS GAME 11 BY SPENCER!!
JINXES
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
If Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Kazali can choose that the Goon player is one of their evil Minions.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
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Flesh and Bone
Dusk
Courtier
Summoner
Exorcist
Lord of Typhon
Lil' Monsta
Kazali
Assassin
Gossip
Sage
Grandmother
Empath
Fortune Teller
Bounty Hunter
Dawn
Leviathan