Dusk
Minion Info
Lunatic
Summoner
Demon Info
Snake Charmer
Organ Grinder
Fortune Teller
Grandmother
Clockmaker
Dreamer
Village Idiot
Nightwatchman
Ogre
Dawn
Leviathan
THE OUTSIDERS GAME 14 BY HELLE
JINXES
If the Leviathan is in play, the Soldier is safe from all evil abilities.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
If the Summoner creates Legion, most players (including all evil players) become evil Legion.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Innkeeper
Snake Charmer
Monk
Organ Grinder
Summoner
Lunatic
Legion
Shabaloth
Vigormortis
Sage
Moonchild
Grandmother
Fortune Teller
Dreamer
Village Idiot
Nightwatchman
Dawn
Leviathan