Dusk
Minion Info
Lunatic
Summoner
Demon Info
Lleech
Snake Charmer
Organ Grinder
Washerwoman
Fortune Teller
Clockmaker
Dreamer
Village Idiot
Ogre
Dawn
Leviathan
THE OUTSIDERS GAME 12 BY HELLE
JINXES
If the Leviathan is in play, the Soldier is safe from all evil abilities.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
If the Summoner creates Legion, most players (including all evil players) become evil Legion.
If the Slayer slays the Lleech's host, the host dies.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Innkeeper
Snake Charmer
Monk
Organ Grinder
Summoner
Lunatic
Legion
Vigormortis
Lleech
Assassin
Sage
Moonchild
Fortune Teller
Dreamer
Village Idiot
Dawn
Leviathan