If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
After day 5, the Pit-Hag cannot choose Leviathan.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
The Marionette does not learn that a Damsel is in play.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.