Dusk
Lord of Typhon
Yaggababble
Minion Info
Lunatic
Summoner
Demon Info
Marionette
Lil' Monsta
Poisoner
Minion
Snake Charmer
Cerenovus
Washerwoman
Balloonist
Bounty Hunter
Chambermaid
Mathematician
Dawn
BONE VOYAGE GAME 7 BY TPI APRIL MEGASTREAM
JINXES
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
RECOMMENDED FABLED
The Fisherman advice is do ...
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Flesh and Bone
Dusk
Poisoner
Snake Charmer
Cerenovus
Summoner
Lunatic
Zombuul
Lord of Typhon
Lil' Monsta
Yaggababble
Sage
Oracle
Balloonist
Bounty Hunter
Chambermaid
Mathematician
Dawn