DUSK Dusk
boffin Boffin
MINION Minion Info
DEMON Demon Info
lilmonsta Lil' Monsta
fearmonger Fearmonger
harpy Harpy
pukka Pukka
pixie Pixie
damsel Damsel
washerwoman Washerwoman
chef Chef
noble Noble
balloonist Balloonist
nightwatchman Nightwatchman
highpriestess High Priestess
DAWN Dawn

DOINGMOORE CAMPAIGN 1 GAME 12 BY DOINGMOORE

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JINXES

pithag damsel If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
pithag goon If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
boffin goon If the Demon has the Goon ability, they can’t turn good due to this ability.
boffin drunk If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
heretic pithag A Pit-Hag cannot create a Heretic.
heretic boffin The Demon cannot have the Heretic ability.
fleshandbone_choirboy pukka The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
fleshandbone_fabled fleshandbone_choirboy If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
fleshandbone_fabled virgin If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
fleshandbone_fabled damsel If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
DUSK Dusk
monk Monk
pithag Pit-Hag
fearmonger Fearmonger
harpy Harpy
exorcist Exorcist
pukka Pukka
nodashii No Dashii
alhadikhia Al-Hadikhia
lilmonsta Lil' Monsta
damsel Damsel
ravenkeeper Ravenkeeper
balloonist Balloonist
nightwatchman Nightwatchman
highpriestess High Priestess
DAWN Dawn