Dusk
Boffin
Minion Info
Demon Info
Lil' Monsta
Fearmonger
Harpy
Pukka
Pixie
Damsel
Washerwoman
Chef
Noble
Balloonist
Nightwatchman
High Priestess
Dawn
DOINGMOORE CAMPAIGN 1 GAME 12 BY DOINGMOORE
JINXES
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Demon has the Goon ability, they can’t turn good due to this ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
A Pit-Hag cannot create a Heretic.
The Demon cannot have the Heretic ability.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Monk
Pit-Hag
Fearmonger
Harpy
Exorcist
Pukka
No Dashii
Al-Hadikhia
Lil' Monsta
Damsel
Ravenkeeper
Balloonist
Nightwatchman
High Priestess
Dawn