Dusk
Lord of Typhon
Alchemist
Magician
Minion Info
Lunatic
Summoner
Demon Info
Engineer
Lil' Monsta
Lleech
Minion
Courtier
Witch
Pixie
Damsel
Empath
Ogre
Mathematician
Dawn
SOMERVILLE DECEPTION SOCIETY GAME 11 BY ZOĆ«
JINXES
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If the Psychopath is babysitting Lil' Monsta, they die when executed.
If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
Delivering a Baby!
QR
Flesh and Bone
Dusk
Engineer
Courtier
Monk
Witch
Summoner
Lunatic
Lycanthrope
Fang Gu
Lord of Typhon
Lleech
Lil' Monsta
Hatter
Damsel
Empath
Flowergirl
Mathematician
Dawn