Dusk
Lord of Typhon
Boffin
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Engineer
Lleech
Minion
Courtier
Witch
Fearmonger
Pixie
Damsel
Empath
Ogre
High Priestess
Mathematician
Dawn
SOMERVILLE DECEPTION SOCIETY GAME 10 BY ZOĆ«
JINXES
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Demon cannot have the Ogre ability.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Engineer
Courtier
Monk
Witch
Fearmonger
Summoner
Lunatic
Lycanthrope
Imp
Fang Gu
Lord of Typhon
Lleech
Hatter
Damsel
Empath
Flowergirl
High Priestess
Mathematician
Dawn