Dusk
Lord of Typhon
Boffin
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Engineer
Lleech
Minion
Courtier
Witch
Fearmonger
Pixie
Damsel
Empath
Ogre
High Priestess
Mathematician
Dawn
SOMERVILLE DECEPTION SOCIETY GAME 10 BY ZOĆ«
JINXES
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
The Demon cannot have the Ogre ability.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Engineer
Courtier
Monk
Witch
Fearmonger
Summoner
Lunatic
Lycanthrope
Imp
Fang Gu
Lord of Typhon
Lleech
Hatter
Damsel
Empath
Flowergirl
High Priestess
Mathematician
Dawn