Dusk
Lord of Typhon
Minion Info
Snitch
Summoner
Demon Info
Marionette
Lil' Monsta
Minion
Wizard
Investigator
Chef
Fortune Teller
Dreamer
Knight
Noble
Balloonist
Bounty Hunter
Dawn
Leviathan
MOMENTO MORI GAME 11 BY THE AUTHOR
JINXES
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
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Flesh and Bone
Dusk
Wizard
Monk
Summoner
Fang Gu
Lord of Typhon
Lil' Monsta
Ravenkeeper
Fortune Teller
Dreamer
Town Crier
Balloonist
Bounty Hunter
Dawn
Leviathan