Dusk
Lord of Typhon
Kazali
Boffin
Philosopher
Alchemist
Poppy Grower
Yaggababble
Magician
Minion Info
Snitch
Lunatic
Summoner
Demon Info
King
Sailor
Marionette
Engineer
Preacher
Lil' Monsta
Lleech
Xaan
Poisoner
Widow
Courtier
Wizard
Snake Charmer
Godfather
Organ Grinder
Devil's Advocate
Evil Twin
Witch
Fearmonger
Harpy
Mezepheles
Pukka
Pixie
Huntsman
Damsel
Amnesiac
Fortune Teller
Grandmother
Dreamer
Seamstress
Steward
Knight
Noble
Balloonist
Shugenja
Village Idiot
Bounty Hunter
Cult Leader
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan
Vizier
SHRINKING SCRIPT GAME 7 BY BOYPOWER2566
JINXES
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
If Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
After day 5, the Pit-Hag cannot choose Leviathan.
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
The Vizier can die by execution if they are babysitting Lil' Monsta.
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
If the Spy is (or has been) in play, the Damsel is poisoned.
If the Alchemist has the Widow ability, they do not see the Grimoire.
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
If the Widow is (or has been) in play, the Damsel is poisoned.
If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
The Summoner may choose a player to become the Pukka on the 2nd night.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
The Marionette does not learn that a Damsel is in play.
If the Marionette thinks that they are the Huntsman, the Damsel was added.
If the Slayer slays the Lleech's host, the host dies.
The Kazali can choose that the Goon player is one of their evil Minions.
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
The Kazali cannot choose the King to become a Minion if a Choirboy is in play.
If Riot is in play, the Monk-protected player is safe from all evil abilities.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
The Politician might register as evil to the Vizier.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
If the Demon has the Goon ability, they can’t turn good due to this ability.
The Demon cannot have the Politician ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Poppy Grower
Sailor
Engineer
Preacher
Xaan
Poisoner
Courtier
Innkeeper
Wizard
Gambler
Acrobat
Snake Charmer
Monk
Organ Grinder
Devil's Advocate
Witch
Pit-Hag
Fearmonger
Harpy
Mezepheles
Scarlet Woman
Summoner
Lunatic
Exorcist
Imp
Pukka
Shabaloth
Po
Fang Gu
No Dashii
Vortox
Lord of Typhon
Vigormortis
Ojo
Al-Hadikhia
Lleech
Lil' Monsta
Yaggababble
Kazali
Assassin
Godfather
Gossip
Hatter
Sweetheart
Banshee
Professor
Choirboy
Huntsman
Damsel
Amnesiac
Farmer
Tinker
Moonchild
Grandmother
Ravenkeeper
Fortune Teller
Undertaker
Dreamer
Flowergirl
Town Crier
Seamstress
Juggler
Balloonist
Village Idiot
King
Bounty Hunter
Cult Leader
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan