Dusk
Alchemist
Minion Info
Demon Info
Sailor
Marionette
Lil' Monsta
Evil Twin
Damsel
Amnesiac
Investigator
Steward
Bounty Hunter
Nightwatchman
Spy
Mathematician
Dawn
CARDBOARD STANDEE CAMPAIGN GAME 26 BY LEOTHELEOPARDNZ
JINXES
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
If the Spy is (or has been) in play, the Damsel is poisoned.
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
The Marionette does not learn that a Damsel is in play.
The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Innkeeper
Exorcist
Imp
Po
No Dashii
Lil' Monsta
Hatter
Damsel
Amnesiac
Juggler
Bounty Hunter
Nightwatchman
Spy
Mathematician
Dawn