Dusk
Alchemist
Minion Info
Demon Info
Sailor
Marionette
Lil' Monsta
Evil Twin
Huntsman
Damsel
Investigator
Steward
Bounty Hunter
Nightwatchman
Spy
Chambermaid
Dawn
CARDBOARD STANDEE CAMPAIGN GAME 25 BY LEOTHELEOPARDNZ
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
If the Spy is (or has been) in play, the Damsel is poisoned.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Innkeeper
Exorcist
Imp
Po
No Dashii
Lil' Monsta
Hatter
Plague Doctor
Huntsman
Damsel
Juggler
Bounty Hunter
Nightwatchman
Spy
Chambermaid
Dawn