DUSK Dusk
alchemist Alchemist
MINION Minion Info
DEMON Demon Info
sailor Sailor
marionette Marionette
lilmonsta Lil' Monsta
investigator Investigator
steward Steward
bountyhunter Bounty Hunter
nightwatchman Nightwatchman
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn

CARDBOARD STANDEE CAMPAIGN GAME 22 BY LEOTHELEOPARDNZ

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JINXES

alchemist marionette An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
alchemist mastermind An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
alchemist spy An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
lilmonsta hatter If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
marionette lilmonsta If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
plaguedoctor goblin If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
plaguedoctor marionette If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
plaguedoctor spy If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled goblin If the Goblin wins due to their ability, retire instead of eliminating the Goblin
DUSK Dusk
sailor Sailor
innkeeper Innkeeper
exorcist Exorcist
imp Imp
po Po
nodashii No Dashii
lilmonsta Lil' Monsta
hatter Hatter
plaguedoctor Plague Doctor
juggler Juggler
bountyhunter Bounty Hunter
nightwatchman Nightwatchman
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn