Dusk
Alchemist
Minion Info
Demon Info
Sailor
Marionette
Lil' Monsta
Investigator
Steward
Bounty Hunter
Nightwatchman
Cult Leader
Spy
Chambermaid
Dawn
CARDBOARD STANDEE CAMPAIGN GAME 22 BY LEOTHELEOPARDNZ
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Innkeeper
Exorcist
Imp
Po
No Dashii
Lil' Monsta
Hatter
Plague Doctor
Juggler
Bounty Hunter
Nightwatchman
Cult Leader
Spy
Chambermaid
Dawn