Dusk
Philosopher
Minion Info
Summoner
Demon Info
Lil' Monsta
Minion
Witch
Fearmonger
Amnesiac
Investigator
Empath
Fortune Teller
Village Idiot
Ogre
General
Chambermaid
Dawn
GAMERS GUIDE CAFE CAMPAIGN 1 GAME 11 BY EMOWOLF93
JINXES
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
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Flesh and Bone
Dusk
Philosopher
Gambler
Acrobat
Witch
Fearmonger
Summoner
Exorcist
Imp
Po
Lil' Monsta
Sweetheart
Sage
Amnesiac
Empath
Fortune Teller
Undertaker
Village Idiot
General
Chambermaid
Dawn