Dusk
Lord of Typhon
Kazali
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Engineer
Minion
Courtier
Devil's Advocate
Witch
Fearmonger
Pixie
Investigator
Empath
High Priestess
Dawn
SOMERVILLE DECEPTION SOCIETY GAME 7 BY ZOĆ«
JINXES
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Kazali can choose that the Soldier player is one of their evil Minions.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Engineer
Courtier
Devil's Advocate
Witch
Fearmonger
Summoner
Lunatic
Lycanthrope
Imp
Fang Gu
Lord of Typhon
Kazali
Hatter
Empath
Flowergirl
High Priestess
Dawn