Dusk
Lord of Typhon
Kazali
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Engineer
Minion
Courtier
Devil's Advocate
Witch
Fearmonger
Pixie
Investigator
Empath
High Priestess
Dawn
SOMERVILLE DECEPTION SOCIETY GAME 7 BY ZOĆ«
JINXES
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the living Summoner is removed from play, the Storyteller has the Summoner ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Engineer
Courtier
Devil's Advocate
Witch
Fearmonger
Summoner
Lunatic
Lycanthrope
Imp
Fang Gu
Lord of Typhon
Kazali
Hatter
Empath
Flowergirl
High Priestess
Dawn