If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.