DUSK Dusk
lordoftyphon Lord of Typhon
MINION Minion Info
DEMON Demon Info
marionette Marionette
preacher Preacher
lilmonsta Lil' Monsta
fleshandbone_minion Minion
fearmonger Fearmonger
harpy Harpy
pukka Pukka
amnesiac Amnesiac
chef Chef
empath Empath
fortuneteller Fortune Teller
dreamer Dreamer
steward Steward
highpriestess High Priestess
mathematician Mathematician
DAWN Dawn

CULTS AND MURDER GAME 16 BY LIONBAIT

Line Break

JINXES

lilmonsta hatter If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
marionette lilmonsta If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
mathematician drunk The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
mathematician marionette The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled fleshandbone_minion If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
fleshandbone_fabled fleshandbone_minion If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled goblin If the Goblin wins due to their ability, retire instead of eliminating the Goblin
DUSK Dusk
preacher Preacher
gambler Gambler
fearmonger Fearmonger
harpy Harpy
pukka Pukka
lordoftyphon Lord of Typhon
alhadikhia Al-Hadikhia
lilmonsta Lil' Monsta
hatter Hatter
amnesiac Amnesiac
moonchild Moonchild
ravenkeeper Ravenkeeper
empath Empath
fortuneteller Fortune Teller
dreamer Dreamer
towncrier Town Crier
highpriestess High Priestess
mathematician Mathematician
DAWN Dawn