Dusk
Alchemist
Minion Info
Lunatic
Demon Info
Marionette
Witch
Pixie
Investigator
Grandmother
Steward
Shugenja
Village Idiot
Cult Leader
Spy
Ogre
Dawn
CARDBOARD STANDEE CAMPAIGN GAME 13 BY LEOTHELEOPARDNZ
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
If Riot is in play and the Grandchild dies by execution, evil wins.
If Riot nominates and executes an Innkeeper-protected player, good wins.
If Riot nominates and executes the Soldier, good wins.
The Spy registers as evil to the Ogre.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
A Village Idiot must die to execution in three different games before it is eliminated.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Innkeeper
Witch
Scarlet Woman
Lunatic
Imp
Po
Vortox
Gossip
Hatter
Plague Doctor
Grandmother
Village Idiot
Cult Leader
Spy
Dawn