Dusk
Lord of Typhon
Kazali
Alchemist
Poppy Grower
Magician
Minion Info
Lunatic
Demon Info
Marionette
Snake Charmer
Evil Twin
Mezepheles
Fortune Teller
Balloonist
Bounty Hunter
Cult Leader
Ogre
Dawn
YOU NEVER KNOW WHO YOU CAN TRUST GAME 1 BY KING OF THE ABYSS
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Poppy Grower
Snake Charmer
Pit-Hag
Mezepheles
Lunatic
Lycanthrope
Fang Gu
Lord of Typhon
Kazali
Townsfolk
Farmer
Fortune Teller
Balloonist
Bounty Hunter
Cult Leader
Dawn