DUSK Dusk
kazali Kazali
boffin Boffin
MINION Minion Info
DEMON Demon Info
lilmonsta Lil' Monsta
widow Widow
godfather Godfather
eviltwin Evil Twin
empath Empath
clockmaker Clockmaker
steward Steward
knight Knight
villageidiot Village Idiot
bountyhunter Bounty Hunter
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan

MORE TEST BUCKET GAME 10 BY RORSCH

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JINXES

leviathan innkeeper If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
leviathan sage Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
kazali goon The Kazali can choose that the Goon player is one of their evil Minions.
boffin goon If the Demon has the Goon ability, they can’t turn good due to this ability.
boffin drunk If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
boffin villageidiot If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
bountyhunter kazali An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled villageidiot A Village Idiot must die to execution in three different games before it is eliminated.
fleshandbone_fabled virgin If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
fleshandbone_fabled klutz If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
DUSK Dusk
innkeeper Innkeeper
shabaloth Shabaloth
lilmonsta Lil' Monsta
kazali Kazali
godfather Godfather
sage Sage
empath Empath
villageidiot Village Idiot
bountyhunter Bounty Hunter
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan