DUSK Dusk
MINION Minion Info
DEMON Demon Info
sailor Sailor
lilmonsta Lil' Monsta
xaan Xaan
eviltwin Evil Twin
empath Empath
grandmother Grandmother
clockmaker Clockmaker
steward Steward
balloonist Balloonist
bountyhunter Bounty Hunter
mathematician Mathematician
DAWN Dawn

ASHEVILLE DEATHMATCH GAME 12 BY ASHEVILLE CLOCKTOWER

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JINXES

riot grandmother If Riot is in play and the Grandchild dies by execution, evil wins.
riot innkeeper If Riot nominates and executes an Innkeeper-protected player, good wins.
riot mayor The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
fleshandbone_choirboy riot Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled fleshandbone_choirboy If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
DUSK Dusk
sailor Sailor
xaan Xaan
innkeeper Innkeeper
shabaloth Shabaloth
nodashii No Dashii
lilmonsta Lil' Monsta
assassin Assassin
sweetheart Sweetheart
grandmother Grandmother
empath Empath
undertaker Undertaker
balloonist Balloonist
bountyhunter Bounty Hunter
mathematician Mathematician
DAWN Dawn