Dusk
Lord of Typhon
Magician
Minion Info
Demon Info
Marionette
Preacher
Lleech
Widow
Minion
Wizard
Evil Twin
Cult Leader
Spy
Ogre
Mathematician
Dawn
Vizier
SNAKE! GAME 7 BY NASHABLE
JINXES
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
The Zealot might register as evil to Legion's ability.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
The Spy registers as evil to the Ogre.
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Politician might register as evil to the Vizier.
The Zealot might register as evil to the Vizier.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
Flesh and Bone
Dusk
Preacher
Wizard
Legion
Imp
Zombuul
Shabaloth
No Dashii
Lord of Typhon
Lleech
Barber
Sweetheart
Tinker
Townsfolk
Ravenkeeper
Juggler
Cult Leader
Spy
Mathematician
Dawn