DUSK Dusk
lordoftyphon Lord of Typhon
kazali Kazali
philosopher Philosopher
MINION Minion Info
DEMON Demon Info
sailor Sailor
lleech Lleech
godfather Godfather
fearmonger Fearmonger
damsel Damsel
amnesiac Amnesiac
investigator Investigator
empath Empath
clockmaker Clockmaker
knight Knight
balloonist Balloonist
chambermaid Chambermaid
DAWN Dawn
vizier Vizier

THE DEDUCTION CIRCLE GAME 15 BY DAVESDOMAIN

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JINXES

vizier alsaahir The Storyteller doesn't declare the Vizier is in play.
vizier fearmonger The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
vizier investigator The Storyteller doesn't declare the Vizier is in play.
vizier zealot The Zealot might register as evil to the Vizier.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled damsel If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled vizier If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
fleshandbone_fabled lleech If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
DUSK Dusk
philosopher Philosopher
sailor Sailor
monk Monk
fearmonger Fearmonger
zombuul Zombuul
lordoftyphon Lord of Typhon
lleech Lleech
kazali Kazali
godfather Godfather
damsel Damsel
amnesiac Amnesiac
moonchild Moonchild
ravenkeeper Ravenkeeper
empath Empath
balloonist Balloonist
chambermaid Chambermaid
DAWN Dawn