DUSK Dusk
lordoftyphon Lord of Typhon
kazali Kazali
MINION Minion Info
DEMON Demon Info
sailor Sailor
lleech Lleech
godfather Godfather
fearmonger Fearmonger
pixie Pixie
investigator Investigator
empath Empath
clockmaker Clockmaker
knight Knight
balloonist Balloonist
chambermaid Chambermaid
DAWN Dawn

THE DEDUCTION CIRCLE GAME 13 BY DAVESDOMAIN

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JINXES

cannibal zealot If the Cannibal gains the Zealot ability, the Cannibal learns this.
heretic baron Only 1 jinxed character can be in play.
heretic godfather Only 1 jinxed character can be in play.
heretic lleech Only 1 jinxed character can be in play.
lleech slayer If the Slayer slays the Lleech host, the host dies.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled boomdandy (Optional) All characters that die due to the Boomdandy's ability are eliminated.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled lleech If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
DUSK Dusk
sailor Sailor
monk Monk
fearmonger Fearmonger
zombuul Zombuul
lordoftyphon Lord of Typhon
lleech Lleech
kazali Kazali
godfather Godfather
ravenkeeper Ravenkeeper
empath Empath
balloonist Balloonist
chambermaid Chambermaid
DAWN Dawn