Dusk
Lord of Typhon
Yaggababble
Minion Info
Summoner
Demon Info
Sailor
Minion
Courtier
Fearmonger
Empath
Grandmother
Clockmaker
Dreamer
Village Idiot
Bounty Hunter
Dawn
Vizier
DM DAVE FLESH AND BONE LEGACY CAMPAIGN GAME 21 BY MARIKIR
JINXES
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.
The Summoner registers as the Demon to the Clockmaker.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
The Zealot might register as evil to the Vizier.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Sailor
Courtier
Gambler
Acrobat
Fearmonger
Summoner
Lord of Typhon
Ojo
Al-Hadikhia
Yaggababble
Plague Doctor
Grandmother
Empath
Dreamer
Town Crier
Village Idiot
Bounty Hunter
Dawn