Dusk
Philosopher
Magician
Minion Info
Summoner
Demon Info
King
Amnesiac
Bounty Hunter
Spy
Chambermaid
Dawn
Vizier
GUMS GAME 27 BY GUM
JINXES
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
If Riot nominates and executes the Exorcist-chosen player, good wins.
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
The Storyteller doesn't declare the Vizier is in play.
If the Vortox kills the Banshee, all players learn that the Banshee has died.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Gambler
Summoner
Exorcist
Shabaloth
Vortox
Al-Hadikhia
Sweetheart
Plague Doctor
Sage
Banshee
Amnesiac
Juggler
King
Bounty Hunter
Spy
Chambermaid
Dawn