THE GRIMOIRE TRAVELS BACK TO RAVENSWOOD BLUFF BY THE GRIMOIRE
JINXES
The Kazali can choose that the Goon player is one of their evil Minions.
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
The Politician might register as evil to the Vizier.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.