DUSK Dusk
kazali Kazali
philosopher Philosopher
poppygrower Poppy Grower
MINION Minion Info
DEMON Demon Info
godfather Godfather
fearmonger Fearmonger
amnesiac Amnesiac
clockmaker Clockmaker
steward Steward
noble Noble
bountyhunter Bounty Hunter
ogre Ogre
DAWN Dawn
vizier Vizier

THE GRIMOIRE TRAVELS BACK TO RAVENSWOOD BLUFF BY THE GRIMOIRE

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JINXES

vizier fearmonger The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
vizier alsaahir If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
vizier zealot The Zealot might register as evil to the Vizier.
bountyhunter philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
bountyhunter kazali An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled fleshandbone_huntsman If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
fleshandbone_fabled boomdandy (Optional) All characters that die due to the Boomdandy's ability are eliminated.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled vizier If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
DUSK Dusk
philosopher Philosopher
poppygrower Poppy Grower
fearmonger Fearmonger
exorcist Exorcist
imp Imp
po Po
vigormortis Vigormortis
kazali Kazali
godfather Godfather
banshee Banshee
amnesiac Amnesiac
bountyhunter Bounty Hunter
DAWN Dawn