Dusk
Kazali
Philosopher
Poppy Grower
Minion Info
Demon Info
Godfather
Fearmonger
Amnesiac
Grandmother
Clockmaker
Noble
Bounty Hunter
Ogre
Dawn
Vizier
THE GRIMOIRE TRAVELS BACK TO RAVENSWOOD BLUFF BY THE GRIMOIRE
JINXES
If the Cannibal gains the Zealot ability, the Cannibal learns this.
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
The Zealot might register as evil to the Vizier.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Poppy Grower
Fearmonger
Exorcist
Imp
Vigormortis
Al-Hadikhia
Kazali
Godfather
Banshee
Amnesiac
Grandmother
Bounty Hunter
Dawn