Dusk
Kazali
Minion Info
Snitch
Summoner
Demon Info
Lleech
Courtier
Wizard
Witch
Damsel
Chef
Grandmother
Noble
Bounty Hunter
Nightwatchman
Dawn
Leviathan
DOINGMOORE CAMPAIGN 1 GAME 2 BY DOINGMOORE
JINXES
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Courtier
Wizard
Gambler
Witch
Summoner
No Dashii
Lleech
Kazali
Sage
Banshee
Damsel
Farmer
Grandmother
Town Crier
Bounty Hunter
Nightwatchman
Dawn
Leviathan