Dusk
Alchemist
Yaggababble
Minion Info
Demon Info
Preacher
Snake Charmer
Fearmonger
Pukka
Village Idiot
Spy
Ogre
High Priestess
Chambermaid
Dawn
KINGLY GAME 23 BY
JINXES
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
The Spy registers as evil to the Ogre.
A Village Idiot must die to execution in three different games before it is eliminated.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Preacher
Snake Charmer
Monk
Pit-Hag
Fearmonger
Legion
Pukka
Yaggababble
Sage
Town Crier
Oracle
Juggler
Village Idiot
Spy
High Priestess
Chambermaid
Dawn