Dusk
Alchemist
Yaggababble
Minion Info
Lunatic
Demon Info
Preacher
Widow
Snake Charmer
Fearmonger
Pukka
Village Idiot
Ogre
High Priestess
Chambermaid
Dawn
Leviathan
KINGLY GAME 22 BY
JINXES
An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
A Village Idiot must die to execution in three different games before it is eliminated.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Preacher
Snake Charmer
Monk
Pit-Hag
Fearmonger
Lunatic
Legion
Pukka
Yaggababble
Sage
Town Crier
Oracle
Juggler
Village Idiot
High Priestess
Chambermaid
Dawn
Leviathan