Dusk
Kazali
Magician
Minion Info
Lunatic
Demon Info
Lil' Monsta
Snake Charmer
Cerenovus
Fearmonger
Pukka
Amnesiac
Village Idiot
Ogre
Chambermaid
Dawn
Leviathan
Vizier
KINGLY GAME 14 BY
JINXES
Only 1 jinxed character can be in play.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If the Vizier is babysitting Lil' Monsta, they die when executed.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
A Village Idiot must die to execution in three different games before it is eliminated.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Snake Charmer
Monk
Cerenovus
Pit-Hag
Fearmonger
Lunatic
Exorcist
Pukka
Lil' Monsta
Kazali
Sage
Amnesiac
Town Crier
Oracle
Juggler
Village Idiot
Chambermaid
Dawn
Leviathan