Dusk
Kazali
Magician
Minion Info
Lunatic
Demon Info
Lil' Monsta
Cerenovus
Fearmonger
Pukka
Damsel
Amnesiac
Village Idiot
Ogre
Chambermaid
Dawn
Leviathan
Vizier
KINGLY GAME 13 BY
JINXES
Only 1 jinxed character can be in play.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
If the Vizier is babysitting Lil' Monsta, they die when executed.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Gambler
Monk
Cerenovus
Pit-Hag
Fearmonger
Lunatic
Exorcist
Pukka
Lil' Monsta
Kazali
Sage
Damsel
Amnesiac
Town Crier
Oracle
Juggler
Village Idiot
Chambermaid
Dawn
Leviathan