DUSK Dusk
kazali Kazali
MINION Minion Info
DEMON Demon Info
sailor Sailor
marionette Marionette
widow Widow
washerwoman Washerwoman
librarian Librarian
empath Empath
fortuneteller Fortune Teller
butler Butler
clockmaker Clockmaker
bountyhunter Bounty Hunter
nightwatchman Nightwatchman
DAWN Dawn

EVIL DOWN SOUTH GAME 3 BY RICH C

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JINXES

scarletwoman fanggu If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
kazali goon The Kazali can choose that the Goon player is one of their evil Minions.
kazali marionette If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
riot mayor The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
riot monk If Riot is in play, the Monk-protected player is safe from all evil abilities.
riot ravenkeeper Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
bountyhunter kazali An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
DUSK Dusk
sailor Sailor
monk Monk
scarletwoman Scarlet Woman
fanggu Fang Gu
kazali Kazali
ravenkeeper Ravenkeeper
empath Empath
fortuneteller Fortune Teller
undertaker Undertaker
bountyhunter Bounty Hunter
nightwatchman Nightwatchman
butler Butler
DAWN Dawn