Dusk
Lord of Typhon
Kazali
Boffin
Magician
Minion Info
Demon Info
Devil's Advocate
Washerwoman
Butler
Bounty Hunter
Ogre
Dawn
Leviathan
Vizier
FLESH AND CROW GAME 16 BY CROW
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
The Demon cannot have the Ogre ability.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Innkeeper
Gambler
Devil's Advocate
Exorcist
Lord of Typhon
Al-Hadikhia
Kazali
Sage
Town Crier
Bounty Hunter
Butler
Dawn
Leviathan