DUSK Dusk
lordoftyphon Lord of Typhon
kazali Kazali
boffin Boffin
philosopher Philosopher
magician Magician
MINION Minion Info
DEMON Demon Info
devilsadvocate Devil's Advocate
washerwoman Washerwoman
fortuneteller Fortune Teller
butler Butler
bountyhunter Bounty Hunter
ogre Ogre
DAWN Dawn
leviathan Leviathan
vizier Vizier

FLESH AND CROW GAME 15 BY CROW

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JINXES

cannibal butler If the Cannibal gains the Butler ability, the Cannibal learns this.
leviathan innkeeper If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
leviathan sage Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
vizier magician If the Vizier and Magician are both in play, the Demon does not learn the Minions.
vizier alsaahir If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
boffin ogre The Demon cannot have the Ogre ability.
bountyhunter philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
bountyhunter kazali An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled vizier If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
DUSK Dusk
philosopher Philosopher
innkeeper Innkeeper
gambler Gambler
devilsadvocate Devil's Advocate
lordoftyphon Lord of Typhon
alhadikhia Al-Hadikhia
kazali Kazali
sage Sage
fortuneteller Fortune Teller
towncrier Town Crier
bountyhunter Bounty Hunter
butler Butler
DAWN Dawn
leviathan Leviathan